That short-lived nature is why I was thrilled to see a series-favorite brass tool return as well: the lantern.Īfter I dusted off my lantern, the path forward was obvious. That's the gambit posed by matches: you'll find them all over the place, but their protection is fleeting. Then those cold, dead tendrils slithered into view, causing me to wince and waddle as fast as I could to the nearest bonfire. For example, while hunched-over in a low-roof crypt, water droplets from the ceiling doused my last matchstick. The ever-looming threat posed by darkness feels like you're always in the crosshairs of some disembodied malevolence, eager to pull the trigger when your guard is down. Keeping a cool-head is easier said than done, though. Careful to ignite wall-mounted touches and bonfires along the way while not panicking when a match burnt out. Given that they have a one-time use, every matchstick is precious.Īrmed with these miniature torches, I trepidatiously sauntered into the murky depths. A steady hand is essential, though, as any knee-jerk movements will put a match out. It's quite satisfying to watch their stems gnarl backward as flames inch toward Tasi's fingers. After all, tip-toeing about spooky underground tunnels is much easier after a sparked match pierces the pitch-black veil like a hot knife through butter. These invaluable tools are new to the series and vital for keeping your fear level in check. While scrupulously picking apart every makeshift hovel in that first camp, I came across some matches. But this time, there are several means of illuminating your path. Darkness is an oppressive foe on its own in Amnesia: Rebirth, which is familiar territory to anyone that braved the halls of Brennenburg Castle in Amnesia: The Dark Descent. That first encounter left my arms covered in goosebumps, nervously smiling over just how damn unsettling it all was. Flashes of eldritch monoliths and contorted bodies across the screen (courtesy of her dwindling courage) generally signaled that I should quickly double back and scour an area for supplies before moving on. You'll regain control shortly afterward, thankfully, and there are tell-tale warning signs that you should always pack incandescent goods. Flippantly trudging into the abyss without a light inevitably results in Tasi slowly succumbing to her rage while bouncing off the walls in a fit. Staying near light sources is a must as the dark will chip away at your fear level otherwise, eventually resulting in a soft fail state. If I tried stepping in them, serpentine tendrils crept into Tasi's vision, while sounds of insect-like skitters began trickling out of my headphones – a spine-chilling introduction to the fear system. Inside was an abandoned camp, with shadows swallowing up the cave's back end.
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